
About my design journey
I did not follow a straight path to design, but I’ve always been passionate about storytelling, creation, and learning. As a kid growing up in France in the 90s, I used to sketch fake magazine covers, storyboards, and characters for which I created ID cards and background stories (already working on personas, I suppose…). One day, I made some mini computer tablets paper prototypes for myself and my brother to carry with us in our action-packed childhood adventures. Many years passed, and my journey has taken me from studying Applied Foreign Languages, Law, and Graphic Design to working today as a Digital Product Designer in the tech industry.
I officially started my professional journey in Paris in 2007, a few months after the first iPhone launched, working as a Junior Graphic Designer for the French luxury fashion house KENZO, then for a small advertising agency. I quickly jumped into freelancing, offering my creative services to various clients, from a small gourmet chocolate start-up to the French Ministry of National Education.
In 2011, ready to seize new opportunities, I moved to Montreal, Quebec, Canada, where I worked as an Art Director and Designer on a wide variety of accounts for different Web and Advertising agencies.
With a growing interest in digital products and user experience, I decided to readjust my focus and teach myself the basics of behavioural psychology, UX design, and user research methodologies. Soon enough, I had the great opportunity to take on a Product Designer (UX/UI) position at Shutterstock in 2017. Brilliant teammates and solid design leadership helped me learn and grow tremendously over the years. The 2021 eclipse season turned my life upside down and set me on a new path, starting with joining Silofit, a Montreal start-up building the world’s first network of on-demand, private fitness spaces. A few months later, I got the opportunity to join Unity Technologies to help build and unify cloud-based DevOps tools and services empowering creators in their game development workflows. In 2024, I joined the Unreal Creation Tools team at Epic Games to help build and shape the future of 3D creation in Twinmotion, a cutting-edge real-time 3D visualization tool powered by Unreal Engine and used in various industries like architecture, automotive, product design, animation and cinema.
Skill Set
Competitive Research • User Research • Research Analysis • Personas • Journey Mapping • Usability Testing • Information Architecture • User Flows • UX Design • UI Design • Interaction Design • Wireframing • Prototyping in various tools (Figma, Sketch App, Unity...) • Storyboarding • Visual Design • Art Direction • Illustration • Communication • Collaboration • Attention to details • Storytelling • Daydreaming
Values
Independence • Integrity • Purpose • Harmony • Simplicity • Intuition • Curiosity • Openness • Camaraderie