Product Design (UX • UI)
Company: Epic Games
Year: 2024-2026

An intuitive photorealistic 3D visualization tool powered by Unreal Engine

Twinmotion is a real-time 3D visualization and rendering platform that allows creators to instantly convert complex CAD/BIM data into immersive digital experiences. As a member of the Unreal Creation Tools team at Epic Games, I focused on optimizing core creative workflows and shaping the future of this cross-industry tool. During my tenure, I helped deliver a variety of key features, including the Sequencer Orbit Camera, an interactive Configurator, a material multi-drop tool, dedicated Water VFX presets, and specialized view modes for Lumen and Nanite. Additionally, I collaborated across teams to standardize UX/UI patterns, aligning the Twinmotion interface with the broader Unreal Engine ecosystem.

Note: Due to non-disclosure agreements, specific artifacts and project details are omitted. To see the final outcomes of this work, you can explore the feature release announcements on the Twinmotion YouTube channel.

Currently Full-Time • Not accepting freelance projects

© 2026 Marie Bocquet • Design & Illustration

Currently Full-Time • Not accepting freelance projects

© 2026 Marie Bocquet • Design & Illustration

Currently Full-Time • Not accepting freelance projects

© 2026 Marie Bocquet • Design & Illustration