

Product Design (UX • UI)
Company: Epic Games
Year: 2024-2026
An intuitive photorealistic 3D visualization tool powered by Unreal Engine
Twinmotion is a real-time 3D visualization and rendering platform that allows creators to instantly convert complex CAD/BIM data into immersive digital experiences. As a member of the Unreal Creation Tools team at Epic Games, I focused on optimizing core creative workflows and shaping the future of this cross-industry tool. During my tenure, I helped deliver a variety of key features, including the Sequencer Orbit Camera, an interactive Configurator, a material multi-drop tool, dedicated Water VFX presets, and specialized view modes for Lumen and Nanite. Additionally, I collaborated across teams to standardize UX/UI patterns, aligning the Twinmotion interface with the broader Unreal Engine ecosystem.
Note: Due to non-disclosure agreements, specific artifacts and project details are omitted. To see the final outcomes of this work, you can explore the feature release announcements on the Twinmotion YouTube channel.