

Product Design (UX • UI)
Company: Epic Games
Year: 2024-2026
An intuitive photorealistic 3D visualization tool powered by Unreal Engine
Twinmotion is a real-time 3D visualization and rendering platform that allows creators to instantly convert complex CAD/BIM data into immersive digital experiences. As a member of the Unreal Creation Tools team at Epic Games, I focused on optimizing core creative workflows and shaping the future of this cross-industry tool. During my tenure, I helped deliver a variety of key features, including the Sequencer Orbit Camera, an interactive Configurator, a material multi-drop tool, dedicated Water VFX presets, and specialized view modes for Lumen and Nanite. Additionally, I collaborated across teams to standardize UX/UI patterns, aligning the Twinmotion interface with the broader Unreal Engine ecosystem. While non-disclosure agreements limit the sharing of internal artifacts and process details, you can explore the final shipped features in the video demos below, or browse full release showcases on the official Twinmotion Youtube channel.
Preview of the new Water Particle Effects I contributed to for the 2026.1 release.
Overview of the new technical viewport modes designed for scene debugging (2025.2 release).
Feature highlights from the 2025.1 release, including Environment presets, Sun & Sky enhancements, and the interactive Configurator (all features I contributed to).

