Unity stands as a leading platform for real-time 3D content creation, serving a broad spectrum of creators ranging from game developers and artists to architects, automotive designers, and filmmakers.
Unity DevOps has been designed to address the distinctive challenges of game development, offering cloud-based version control and CI/CD solutions to automate workflows, release more often, and deliver higher-quality games. I joined the DevOps team to help build and unify these cloud-based services, with a specific focus on Build Automation (formerly Cloud Build). Additionally, I provided UX and UI guidance to ensure coherence across the Unity Version Control component and the Unity Gaming Services dashboard.